AI Insights · Timothy · January 2023
Top 5 Disney Games Performance on Android in Bulgaria Q4 2022
Explore the performance of the top 5 Disney games on the Android platform in Bulgaria during Q4 2022, including trends in downloads, revenue, and active users.
Throughout Q4 2022, the top 5 Disney games on the Android platform in Bulgaria showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game:
MARVEL SNAP
Released in mid-October, MARVEL SNAP showed a significant launch impact. Weekly revenue saw a peak of around $877 in early December, with an overall rising trend throughout the quarter. Downloads spiked initially with 11.9K in the week of October 24 but saw a sharp decline, stabilizing at around 100-200 weekly downloads towards the end of the quarter. Active users peaked at 12.4K in late October and gradually decreased to about 4.5K by the end of December.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL experienced modest financial success, with weekly revenue peaking at $9 in mid-December. Downloads ranged between 146 to 269 weekly, with a slight increase towards the end of the quarter. Active users fluctuated but ended the quarter slightly higher at 408, compared to 417 at the start.
Disney Magic Kingdoms
Disney Magic Kingdoms’ revenue peaked at $50 in mid-October, with a general declining trend, ending at $0 in the last week of December. Download numbers were steady, ranging between 117 to 204 weekly, with an uptick towards the end of the quarter. Active users remained fairly stable, ending the quarter at 266, slightly higher than the initial 264.
LEGO® Star Wars™: TFA
LEGO® Star Wars™: TFA did not generate any revenue during the quarter. However, downloads remained consistent, ranging from 135 to 211 weekly, with a slight increase towards the end. Active users saw a peak of 367 at the start of the quarter, ending at 342 in the final week of December.
MARVEL Future Fight
MARVEL Future Fight had a notable revenue peak of $545 in late November but saw fluctuations throughout the quarter. Downloads were generally low, peaking at 385 in mid-October but falling to around 60 by the end of December. Active users hovered around 3K throughout the quarter, ending at 3K in the final week.
The data for this analysis comes from Sensor Tower. For more detailed insights and trends, visit Sensor Tower.